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The Seven Years War (1756-1763) Crack 64 Bit





















































About This Game LEAD YOUR NATION THROUGH THE TRIALS OF THE FIRST WORLD WAR IN HISTORY AND LAY THE FOUNDATION FOR A NEW WORLD ORDER!In the mid 18th century the mighty armies of the great European empires are led into the first global world war, the Seven Years War. While Prussia struggles for existence against a superior alliance in Europe the fight for the colonies between Great Britain and France arises to gather dominance over the North American continent.Features:• Play 20 realtime campaigns ranging from the year 1750 to 1762, each with individual goals• Coverage of the complete European and North american theatre with more than 110 cities and provinces including 13 nations• Build up a huge economy with complex product chains to supply your people, armies and fleets• Develop your cities and provinces to gain wealth and recruits and manage economic factors like jobless rates and people's wealth• Establish trade on more than 20 goods with local markets, foreign nations and fight for control of narrow map resources• Use a wide range of diplomatic measures like prisoner exchanges or joint military actions • Build up your armies from a single named regiment to a complex division hierarchy and allocate a huge set of weapons • Trade with natives like Huron or Irokese nations and take influence to gain valuable allies or native units• Manage your officer corps with individual expertise depending on the type of arms and battle experience• Set 10 different politics to change the direction of your economy ranging from trade liberalisation to food rations• Research more than 90 technologies to increase your production efficiency or gain access to new buildings and units• Take control of naval routes to gain access to luxory goods or cut supply to your enemy's colonies• Play city or fort sieges by digging trenches and artillery fortifications • Issue war loans or order coin debasements to improve your financials• Lead your armies to epic real time battles with thousands of soldiers and more than 100 individual unit types• Use the advantages of terrains like increased fire range on hills or reduced cavalry charge in woods• Conquer strategic goals like hills, bridges, cities and buildings to gain victory points• Take the place of the famous generals in huge historic battles like the Battle of Kolin or Leuthen 7aa9394dea Title: The Seven Years War (1756-1763)Genre: StrategyDeveloper:Oliver KeppelmüllerPublisher:Oliver KeppelmüllerRelease Date: 30 Oct, 2015 The Seven Years War (1756-1763) Crack 64 Bit the 7 years war 1756 to 1763 I like this game very much,For what this game represents to me I believe it has a good mix of economical, military, and diplomatic management.It is an awesome game and achievement considering that it was made by one person.I can't wait to see what comes next and hope my little contribution can help to develope this project further.. This game is a great efford made by the developer,i tip my hat for recreating the atmosphere and adding so many details in game,if you are a table wargamer and strategist lover than this game is for you,the AI is decent and the tactical battles are well reproducted,what i find not so good about this game is the UI and way too small sprites for your armies in the strategic map,it would be great to have just a bit more polished strategic map and bigger images for the armies like for the Ageod games.Besides this if you love history and this great timeline i reccomend you to get this game,you won't regret it.. In my opinion, it's a good game. Easy to learn and commands are easy to master, historically correct, Graphics outdated, but the game is very cheap.... Needs polishing. Great game nonetheless. Everything I want in a Military strategy game is here. It takes a brain and a good memory to manage this intriguing masterpiece. Yes there are a few glitches but I expect them to be fixed soon. I will enjoy this one as much as I can.. The Seven Years War (1756-1763) was a crucial historical event involving all of northern Europe, great parts of North America and India. Its conclusion set the stage for both the American and French revolutions, the second British Empire and securing Prussia’s role as a major player in European politics. Oddly, no strategy game has taken an in-depth look at this conflict. Paradox’s Europa Universalis IV and Sega’s Empire: Total War take almost abstract approaches to this war while AGEOD’s Rise of Prussia only deals with individual campaigns.The subject deserves more detailed analysis. Fortunately, one man, Oliver Keppelmüller, spent years making an extremely detailed RTS game of the war. The campaign mode allows play as Britain, Austria, France, Prussia and Sweden. Each has a campaign starting in 1750 and going through 1763 and a campaign beginning in 1756 and finishing the war. On top of this are country-specific shorter scenarios, e.g. Britain’s crisis in North America. The goals for all of these are unique to the country. Hence, Britain need only run the French out of North America while Prussia must fight hard to survive. The tools of play reside in several levels of panels. For instance, opening the financial panel reveals further panels of action. Handling these levels becomes second nature after some hours of play.The key to successful campaigning is not moving troops around but finance. Under-supplied and unpaid soldiers and sailors don’t fight well and tend to desert. The Seven Years War handles money through a very detailed supply and demand system.The production chain resembles that of Civilization III: resources are exploited by building mines, farms and so forth but these facilities need resources themselves. Products are brought to cities and trading outposts by traders and merchant ships. These traders and ships move automatically around the map looking for the best deals. Although their profits go directly to the player, traders may ignore the country’s own products if they are overpriced, making production irrelevant. Adjusting prices and demand priorities in cities influence traders indirectly and aid cities.Cities are also crucial to population morale. Factors like religion, health and level of corruption contribute to happiness. Players can influence these factors by building “Feel Good” facilities such as schools, doctors’ offices and forts. A high level of happiness allows for tax increases. Cities are also where soldiers are recruited and ships for the fleets are built.The general status of a nation can be enhanced via research and government policy. New technology can yield better production and new weapons. Policies can decrease corruption and initiate popular reforms. If all of the above seems a bit much for a wargamer, never fear. The military focus option turns all of the civilian functions over to the AI, leaving players to concentrate on why they bought the game – imposing their will on the world.All in all a beautiful and deep wargame covering an important historical period often forgotten.. Only had this game a few minutes! Very difficult to read the fonts used. Too small and not clear. Tried to use the magnify glass in Windows 10, but it does not work in the game! The only reason I do not recommend the game, after only a few minutes, is the great difficulty I have in reading the writing within the game. I am not a young person, and my eyes were tested a few months ago. One of the basic ingrediants of a game is the ability to read all the writing within it, and for all users (young and old) to be able to follow the instructions.Please fix!. alright, I had a quick battle to see how it plays, first off it was very enjoyable , I would say its better than pike and shot for enjoyment, the graphics are nicely styled but poor but it didn't matter atall, the pause and speed buttons could do with being a different colour shade from the UI, also one thing I did not like is every time I gave an order the destination remained on the map until the troops got there and every new unit did the same so I would like to see a button to declutter the order destinations on/off/clear.the games UI is detailed enough to enjoy setting formations and advancing retreating etc..., the info is great but needs some mouseovers . I did not have to read the maual or do a tutorial to work out how to do a battle, that's a big plus, you can read later its first impressions that count.Its probably the best RTS I have ever enjoyed, felt like strategy rather than a click fest, The period of the battles is great.I loved this game and it should be on matrixgames as a top title its better than many wargames Ive played, its not getting enough publicity I never seen it before, I would probably of not bought it if it was more expensive because I would of thought it a risk, but If Id of paid double on a wargame site, I would of felt pleased at what I bought. Ive not played all the game like the grand strategy or economy yet, so great thing ahead.I cant praise this game enough, its got the right pace in battle, the battle creater is great, One last thing the unit animations are nice, I almost didnt realise as it seemed like it just should be like this, pike and shot dosnt have this.. I am a long time enthusiast for the history of the 7YW and have toured most of the major battlefields in Germany, Czech Republic and Poland and a long time wargamer. Here is my thoughts on this game. The graphics are terrific and the UI is good plus historical accuracy is impressive. I utterly love the tactical battles and I would recommend the game even if that were the only thing to it. The campaign game, however is a different story. Maybe I am missing something but it seems to me that in order to play and enjoy it you have to be a doctual student or professor in economics. The economics in the game are overwhelming to me and take up most of the time playing the game. I would really like to see a setting where the AI runs the economy with the player being able to intervene on important issues. This would make the campaign game playable for me. So my recommendation is as follows: If what you want is a wonderful tactical battle game on the 18th century drop what you are doing and buy it today. If you have an overriding interest in an 18th century micro-management economic game then ditto. If what you want is a campaign game revolving around troop movements etc with minimal economics avoid this like the plague.

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